The 100 Rads

The 100 Rads

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This blog is where you'll find news and updates concerning the Zone Survival Guide - Shadow of Chernobyl and the Zone Survival Guide - Call of Pripyat.

What's to come

ZSG: Call of PripyatPosted by Dawnrazor Aug 01, 2010 23:11:57

As I announced earlier, I am now working on the next version of the Zone Survival Guide focusing on S.T.A.L.K.E.R.: Call of Pripyat. Today I'm going to talk a bit about the changes I'm planning, as compared to the existing Zone Survival Guide.

When the Zone Survival Guide was resurrected it included a new feature, the interactive maps. This is definately a feature that's going into the Call of Pripyat site, and it's going to be more of a "first-class citizen", so to speak. This means that I'll include alot more links to those maps, and they're going to be the primary source of "location" information. The Zone Survival Guide for Shadow of Chernobyl features some static maps with stashes and "items in the open" and similar maps are not going into ZSG: Call of Pripyat - instead it'll rely solely on the interactive versions. I still plan to have a "Stashes" page with lists of information, though, since this is a very different way of browsing stash information; hovering your mouse cursor around a map can be useful for certain things, however sometimes being able to see "everything" at once is quite useful as well (and I guess it's better suited for printing, although the ZSG was never very print friendly in my opinion - perhaps I'll get a chance to do something about that sometime, but right now it's not top priority I'm afraid).

Another things I'm definately going to include is modifications, ie. which upgrades or improvements can be made to weapons and armor. Although this is not something that was relevant to Shadow of Chernobyl (since it didn't feature modifications), I felt it's an important aspect of the game that needs to be covered on the site. I have a "prototype" implemented and it looks ok so far I think - well, except for the pink, but I might change that ;)

The idea is to include all the individual modifications for every weapon and armor, including the upgrade "trees", their cost, effect, and details about any restrictions or special requirements there may be (such as the need for specific tools, for example).

The next version of the ZSG will also be more streamlined I hope... more links where it makes sense to make browsing the site easier. I got some positive feedback about the Zone Survival Guide and the way information was presented and layed out, but I have found places where I think it could be even better.

Well, that's about it for now... a few things that are going to change or be introduced on the Call of Pripyat Zone Survival Guide. If you have any suggestions or ideas I would love to hear them, just drop me a line or leave a comment.